
Samson Wiklund
Game Designer & Scripter
My name is Samson Wiklund, I am a game designer designer and scripter with a background in Interaction/UX/UI living in Stockholm (willing to relocate). After almost ten years working in the peripherals of the gaming industry as a game journalist, public speaker and chairperson of Diversi – the Swedish non-profit organization for diversity efforts in game business, schools, and culture – I enrolled to Future Games program for Game Design, Sweden’s leading Game Design program, in 2016.

Game Projects
APEX
First Person Runner where you design your own path through an obstacle course
A 7 week project in Unity 5, where I was the sole scripter/programmer.
Tactical First Person Running
Made in 7 weeks in Unity 5 at Futuregames 2017.
My contributions
- Gameplay scripting
- Controls
- UI
- Level Editor
Pick Your Potion
VR title developed for Oculus Rift + Touch
A 6 week project in VR with a team of 10 with no previous VR experience.


VR Fantasy Cooking
Made in 6 weeks in Unreal 4 at Futuregames 2017.
My contributions
- Gameplay mechanics
- UX
Great Geam
2.5D Platformer with focus on UI
A 2 week project in Unity to experiment with UI.

2.5D Platformer
Made in 2 weeks in Unity at Futuregames 2017.
My contributions
- UI
TurboTrout
2.5D Speed running game for PC
A 9 day project by 8 people without game creation experience.

2.5D Sidescrolling Racing
Made in 9 days in Unreal 4 at Futuregames 2016.
My contributions
- Movement
- UX
Other Projects
Carma Marketing Hub
A multi-functional marketing tool
With customers ranging from small shops to multinational Fortune 500 companies

Marketing Tools
This was the tool I worked mostly in for 4 years at Compost Marketing.
I worked with
- Data-analysing
- Design & Layout
- UX and UI
- Creating assets
- Design Campaigns from start to end