Samson Wiklund

I am a game UX/UI designer and scripter situated in Stockholm. After almost ten years working in the peripherals of the gaming industry I finally decided to become a game creator myself.

My professional background is in interaction design, HCI and UX for marketing tools and web based applications – but simultaneously I have also been analyzing and “spreading the gospel” about games through my work as a game journalist and public speaker.

Working as a UX/UI designer has given me years of experience on communicating with the user, showing true affordances, removing false and hidden ones (when unwanted of course) – and making the act of using an object be pleasurable in itself.

As an Interaction designer I like working with fast prototyping, testing and iteration. Solving issues and problems by trying out ideas fast and finding design flaws early.

When working as a scripter I try to use the tools and situations at hand to shape my designs. Making the best possible outcome withing budgetary limits. I am resourceful and can break down very complex operations into small bite size tasks – by far my greatest strength.

Some of my most rewarding work however is with the games diversity effort Diversi, where I am chair person of the board and also involved in operations.

I am also very happy to have been a part of the movement in gaming press towards a more confident reporting where games are not only looked upon as products but considered works of art.

contact@samsonwiklund.com

Engine experience

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Unreal 4

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Unity 5

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Construct

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Game Maker

Languages

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C#

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JAVA

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JavaScript

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HTML5

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PHP

Other

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Adobe Photoshop

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Adobe Illustrator

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Adobe Premiere

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Adobe After Effects